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Jacob Kelly

Gameplay Programmer

I'm a programmer currently on my sandwich year for university. I mainly focus on C++ and C# and in some of my spare time I make my own games. I'm also bit of a gamer and also upgrade and maintain my PC which gives me some good knowledge of computer hardware. I'm very friendly and approachable and I try my hardest to get on with everyone and am always looking for ways to improve my skills.

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Push myself constantly so that I can get better at programming or come up with new ideas. I also stay up to date with current technologies and software. I have participated in many game jams as I find this greatly helps me to keep organised, keep a fresh creative mind and it makes sure that my team skills don't deteriorate as I don’t often join game jams solo.

Projects

If you want to know more about a project just click on an image or the title.

This Is a project that I worked solo on in Unity to improve my general coding knowledge and skills. I implemented Newtons law of gravitation's equation, and had to use quaternions to rotate my objects.

Image of car game.png
UntitledDogGame.png

Titled Dog Game

I made this project along with a team for a game jam that lasted 1 week in Unreal Engine 4. Whilst working on this game, my job was to code the collectables and allowing the player to interact with them and to create the UI for the collectables.

This Project I worked with several others using Unreal Engine 4 and GitHub to collaborate. I worked on all the UI and Audio programming.

kcona

swimming dead shot.png
Marti's Meltdown.png

This was another team made game that we used Unity to create. In Marti's meltdown I created a minigame for that once it had been finished would unlock doors, I fully programmed this and I also had to create all the assets.

Bane's Terror was a group project for my University course. My role on this project was to create the player controls and how the player could interact with the environment. I also had to show and teach other students in my group how to utilise the 2D aspects of the Unity Engine.

+SqKrP.png
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