Jacob Kelly
Gameplay Programmer
I'm a programmer currently on my sandwich year for university. I mainly focus on C++ and C# and in some of my spare time I make my own games. I'm also bit of a gamer and also upgrade and maintain my PC which gives me some good knowledge of computer hardware. I'm very friendly and approachable and I try my hardest to get on with everyone and am always looking for ways to improve my skills.
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Push myself constantly so that I can get better at programming or come up with new ideas. I also stay up to date with current technologies and software. I have participated in many game jams as I find this greatly helps me to keep organised, keep a fresh creative mind and it makes sure that my team skills don't deteriorate as I don’t often join game jams solo.
Projects
If you want to know more about a project just click on an image or the title.
This Is a project that I worked solo on in Unity to improve my general coding knowledge and skills. I implemented Newtons law of gravitation's equation, and had to use quaternions to rotate my objects.
This Project I worked with several others using Unreal Engine 4 and GitHub to collaborate. I worked on all the UI and Audio programming.
kcona
This was another team made game that we used Unity to create. In Marti's meltdown I created a minigame for that once it had been finished would unlock doors, I fully programmed this and I also had to create all the assets.
Bane's Terror was a group project for my University course. My role on this project was to create the player controls and how the player could interact with the environment. I also had to show and teach other students in my group how to utilise the 2D aspects of the Unity Engine.