SLR
Sounds Like Rain


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Sounds Like Rain was made using Unreal Engine 5.0. During the creation of SLR, the team utilised GitHub for our repository. We also utilised the Git ignore for any unnecessary files that can be regenerated.
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Whilst working at Kreek Interactive, my main role was as a generalist programmer. I worked on several systems for our game such as the puzzles, once a puzzle was completed the corresponding door would open.
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I also worked on programming a Fresnel shader for the games collectables and interactable objects, this was done using Unreal Engines blueprints system.
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Most of the programming was being done in C++ with blueprints built from those foundations. Due to how the audio was being implemented I had to use blueprints to incorporate audio. The puzzles also included asserts to ensure the integrity of the game was kept when a designer implemented a new puzzle using my developed system.
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I also set up all of the menu widgets and created the functionality for them such as volume controls, and the pause menu, this was all done using the Unreal blueprint system.
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Click here to view source: GitHub
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